tp-flow-nodes/connections.js

594 lines
19 KiB
JavaScript

import { html, css, svg } from 'lit';
export const connectionStyles = css`
.connections {
pointer-events: none;
}
.connections path {
transition: stroke 0.3s ease, stroke-width 0.3s ease;
pointer-events: all;
cursor: pointer;
stroke: var(--connection-stroke-color, #999);
stroke-width: var(--connection-stroke-width, 3);
}
.connections path:hover {
stroke: var(--connection-stroke-color-hover, #999);
stroke-width: var(--connection-stroke-width-hover, 3);
}
.connections path.selected {
stroke: var(--connection-stroke-color-selected, #3498db);
stroke-width: var(--connection-stroke-width-selected, 3);
}
.delete-button-group {
pointer-events: all;
cursor: pointer;
}
.delete-button-group:hover .delete-button-circle {
fill: #c0392b;
}
.delete-button-circle {
fill: #e74c3c;
transition: fill 0.2s ease;
}
.delete-button-x {
stroke: white;
stroke-width: 2;
}
.delete-button-group {
pointer-events: all;
cursor: pointer;
/* Ensure buttons are always on top of nodes */
z-index: 1000;
}
.data-flow-particle {
fill: var(--data-flow-particle-color, #00c3ff);
filter: url(#particleGlow);
}
@keyframes particlePulse {
0% { opacity: 0.7; }
50% { opacity: 1; }
100% { opacity: 0.7; }
}
.data-flow-particle {
animation: particlePulse 0.5s ease-in-out infinite;
}
`;
export const connections = function(superClass) {
return class extends superClass {
constructor() {
super();
this.connections = [];
this.draggingConnection = null;
this.mousePosition = { x: 0, y: 0 };
this._updatePreviewConnection = this._updatePreviewConnection.bind(this)
this._conDocClick = this._conDocClick.bind(this);
// Particle animation
this.minParticleDelay = 100;
this.maxQueueLength = 5; // Maximum particles per connection queue
this.particleAnimationDuration = 500;
this._particleQueue = new Map(); // Queue for each connection
this._particleTimers = new Map(); // Last particle time for each connection
this._activeParticles = new Set();
this._filterCreated = false;
}
firstUpdated() {
super.firstUpdated();
this.addEventListener('port-click', this._handlePortClick);
document.addEventListener('mousemove', this._updatePreviewConnection);
document.addEventListener('click', this._conDocClick);
}
disconnectedCallback() {
super.disconnectedCallback();
this.removeEventListener('port-click', this._handlePortClick);
document.removeEventListener('mousemove', this._updatePreviewConnection);
document.removeEventListener('click', this._conDocClick);
this._activeParticles.forEach(particle => particle.remove());
this._activeParticles.clear();
}
_conDocClick(e) {
// Check if clicking on an output port
const path = e.composedPath();
const isOutputPort = path.some(el =>
el instanceof HTMLElement &&
el.classList &&
el.classList.contains('output-ports')
);
// Only cancel connection if we're dragging AND it's not an output port
if (this.draggingConnection && !isOutputPort) {
// Check if we clicked on an input port
const isInputPort = path.some(el =>
el instanceof HTMLElement &&
el.classList &&
el.classList.contains('input-ports')
);
// If not an input port, cancel the connection
if (!isInputPort) {
this.draggingConnection = null;
this.requestUpdate();
}
}
// Handle existing connection deselection
if (e.target === this.canvas) {
this.selectedConnection = null;
this.requestUpdate();
}
}
_updatePreviewConnection(e) {
if (this.draggingConnection) {
this.mousePosition = {
x: e.clientX,
y: e.clientY
};
this.requestUpdate();
}
}
_renderConnections() {
const bounds = this._calculateSVGBounds();
// Handle initial render when canvas is not ready
const style = this.canvas ? `
position: absolute;
top: ${bounds.minY}px;
left: ${bounds.minX}px;
width: ${bounds.width}px;
height: ${bounds.height}px;
pointer-events: none;
z-index: -1;
` : `
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: -1;
`;
return html`
<svg
class="connections"
style="${style}"
viewBox="${this.canvas ? `${bounds.minX} ${bounds.minY} ${bounds.width} ${bounds.height}` : '0 0 100 100'}"
>
${this.connections.map(conn => this._renderConnection(conn))}
${this.draggingConnection ? this._renderPreviewConnection() : null}
</svg>
`;
}
_renderPreviewConnection() {
const sourceNode = this.nodes.find(node => node.id === this.draggingConnection.sourceNodeId);
if (!sourceNode) return '';
const sourcePort = sourceNode.shadowRoot.querySelector(
`.output-ports [portid="${this.draggingConnection.sourcePortId}"]`
);
if (!sourcePort) return '';
const sourceRect = sourcePort.getBoundingClientRect();
const canvasRect = this.canvas.getBoundingClientRect();
const start = {
x: (sourceRect.left + sourceRect.width/2 - canvasRect.left) / this.scale,
y: (sourceRect.top + sourceRect.height/2 - canvasRect.top) / this.scale
};
const end = {
x: (this.mousePosition.x - canvasRect.left) / this.scale,
y: (this.mousePosition.y - canvasRect.top) / this.scale
};
const controlPoint1 = {
x: start.x + Math.min(100, Math.abs(end.x - start.x) / 2),
y: start.y
};
const controlPoint2 = {
x: end.x - Math.min(100, Math.abs(end.x - start.x) / 2),
y: end.y
};
const path = `M${start.x},${start.y} C${controlPoint1.x},${controlPoint1.y} ${controlPoint2.x},${controlPoint2.y} ${end.x},${end.y}`;
return svg`
<path
d="${path}"
fill="none"
stroke="#666"
stroke-width="2"
stroke-dasharray="5,5"
id="preview-connection"
/>
`;
}
_renderConnection(conn) {
const sourceNode = this.nodes.find(node => node.id === conn.sourceNodeId);
const targetNode = this.nodes.find(node => node.id === conn.targetNodeId);
if (!sourceNode?.shadowRoot || !targetNode?.shadowRoot) return '';
const sourcePort = sourceNode.shadowRoot.querySelector(`.output-ports [portid="${conn.sourcePortId}"]`);
const targetPort = targetNode.shadowRoot.querySelector(`.input-ports [portid="${conn.targetPortId}"]`);
if (!sourcePort || !targetPort) return '';
const sourceRect = sourcePort.getBoundingClientRect();
const targetRect = targetPort.getBoundingClientRect();
const canvasRect = this.canvas.getBoundingClientRect();
const start = {
x: (sourceRect.left + sourceRect.width/2 - canvasRect.left) / this.scale,
y: (sourceRect.top + sourceRect.height/2 - canvasRect.top) / this.scale
};
const end = {
x: (targetRect.left + targetRect.width/2 - canvasRect.left) / this.scale,
y: (targetRect.top + targetRect.height/2 - canvasRect.top) / this.scale
};
const controlPoint1 = {
x: start.x + Math.min(100, Math.abs(end.x - start.x) / 2),
y: start.y
};
const controlPoint2 = {
x: end.x - Math.min(100, Math.abs(end.x - start.x) / 2),
y: end.y
};
// Helper function to get point on cubic bezier curve at t (0-1)
const getPointOnCurve = (t) => {
const t1 = 1 - t;
return {
x: Math.pow(t1, 3) * start.x +
3 * Math.pow(t1, 2) * t * controlPoint1.x +
3 * t1 * Math.pow(t, 2) * controlPoint2.x +
Math.pow(t, 3) * end.x,
y: Math.pow(t1, 3) * start.y +
3 * Math.pow(t1, 2) * t * controlPoint1.y +
3 * t1 * Math.pow(t, 2) * controlPoint2.y +
Math.pow(t, 3) * end.y
};
};
// Get points at 15% and 85% along the curve
const startButton = getPointOnCurve(0.15);
const endButton = getPointOnCurve(0.85);
const path = `M${start.x},${start.y} C${controlPoint1.x},${controlPoint1.y} ${controlPoint2.x},${controlPoint2.y} ${end.x},${end.y}`;
const isSelected = this.selectedConnection === conn.id;
return svg`
<g>
<path
d="${path}"
fill="none"
stroke="#666"
stroke-width="2"
id="${conn.id}"
class="${isSelected ? 'selected' : ''}"
@click="${() => this._handleConnectionClick(conn.id)}"
/>
${isSelected ? svg`
<g>
<!-- Source delete button -->
<g class="delete-button-group" @click="${() => this._deleteConnection(conn.id)}">
<circle
class="delete-button-circle"
cx="${startButton.x}"
cy="${startButton.y}"
r="8"
/>
<path
class="delete-button-x"
d="M ${startButton.x-4},${startButton.y-4} L ${startButton.x+4},${startButton.y+4} M ${startButton.x-4},${startButton.y+4} L ${startButton.x+4},${startButton.y-4}"
/>
</g>
<!-- Target delete button -->
<g class="delete-button-group" @click="${() => this._deleteConnection(conn.id)}">
<circle
class="delete-button-circle"
cx="${endButton.x}"
cy="${endButton.y}"
r="8"
/>
<path
class="delete-button-x"
d="M ${endButton.x-4},${endButton.y-4} L ${endButton.x+4},${endButton.y+4} M ${endButton.x-4},${endButton.y+4} L ${endButton.x+4},${endButton.y-4}"
/>
</g>
</g>
` : ''}
</g>
`;
}
_handleConnectionClick(connectionId) {
// Deselect if clicking the same connection
if (this.selectedConnection === connectionId) {
this.selectedConnection = null;
} else {
this.selectedConnection = connectionId;
}
this.requestUpdate();
}
_deleteConnection(connectionId) {
const connection = this.connections.find(conn => conn.id === connectionId);
this.connections = this.connections.filter(conn => conn.id !== connectionId);
this.selectedConnection = null;
if (connection) {
this._dispatchChangeEvent({
type: 'connection-removed',
data: { connectionId }
});
}
this.requestUpdate();
}
_handlePortClick(e) {
const { node, port } = e.detail;
const nodeId = node.id;
const { portType, portId, portName } = port;
if (!this.draggingConnection) {
if (portType === 'output') {
this.draggingConnection = {
sourceNodeId: nodeId,
sourcePortId: portId,
sourcePortName: portName,
sourcePortType: portType,
sourceNode: node
};
}
} else {
if (portType === 'input' && nodeId !== this.draggingConnection.sourceNodeId) {
const targetNode = node;
const sourceNode = this.draggingConnection.sourceNode;
// Validate the connection
const isValid = targetNode.validateConnection(sourceNode, this.draggingConnection.sourcePortId, portId);
if (!isValid) {
return;
}
const connectionExists = this.connections.some(conn =>
conn.sourceNodeId === this.draggingConnection.sourceNodeId &&
conn.sourcePortId === this.draggingConnection.sourcePortId &&
conn.targetNodeId === nodeId &&
conn.targetPortId === portId
);
if (!connectionExists) {
const connection = {
id: `conn_${Date.now()}`,
sourceNodeId: this.draggingConnection.sourceNodeId,
sourcePortId: this.draggingConnection.sourcePortId,
sourcePortName: this.draggingConnection.sourcePortName,
targetNodeId: nodeId,
targetPortId: portId,
targetPortName: portName
};
this.connections = [...this.connections, connection];
this._dispatchChangeEvent({
type: 'connection-added',
data: connection
});
}
}
this.draggingConnection = null;
this.requestUpdate();
}
}
_calculateSVGBounds() {
// If canvas is not ready yet, return default bounds
if (!this.canvas) {
return {
minX: 0,
minY: 0,
width: '100%',
height: '100%'
};
}
let minX = 0, minY = 0, maxX = 0, maxY = 0;
const canvasRect = this.canvas.getBoundingClientRect();
// Include all node positions
this.nodes.forEach(node => {
const rect = node.getBoundingClientRect();
minX = Math.min(minX, (rect.left - canvasRect.left) / this.scale);
minY = Math.min(minY, (rect.top - canvasRect.top) / this.scale);
maxX = Math.max(maxX, (rect.right - canvasRect.left) / this.scale);
maxY = Math.max(maxY, (rect.bottom - canvasRect.top) / this.scale);
});
const padding = 1000;
return {
minX: minX - padding,
minY: minY - padding,
width: maxX - minX + (padding * 2),
height: maxY - minY + (padding * 2)
};
}
async animateDataFlow(sourceNodeId, targetNodeId, sourcePortName, targetPortName) {
const connection = this.connections.find(conn =>
conn.sourceNodeId === sourceNodeId &&
conn.targetNodeId === targetNodeId &&
conn.sourcePortName === sourcePortName &&
conn.targetPortName === targetPortName
);
if (!connection) return;
const pathElement = this.shadowRoot.querySelector(`path#${connection.id}`);
if (!pathElement) return;
// Create shared filter if it doesn't exist
if (!this._filterCreated) {
const svgElement = this.shadowRoot.querySelector('svg.connections');
const defs = document.createElementNS("http://www.w3.org/2000/svg", "defs");
defs.innerHTML = `
<filter id="particleGlow" x="-50%" y="-50%" width="200%" height="200%">
<feGaussianBlur stdDeviation="2" result="coloredBlur"/>
<feMerge>
<feMergeNode in="coloredBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
`;
svgElement.insertBefore(defs, svgElement.firstChild);
this._filterCreated = true;
}
// Create particle group
const animationGroup = document.createElementNS("http://www.w3.org/2000/svg", "g");
const particle = document.createElementNS("http://www.w3.org/2000/svg", "circle");
particle.setAttribute("r", "4");
particle.classList.add("data-flow-particle");
animationGroup.appendChild(particle);
pathElement.parentNode.appendChild(animationGroup);
// Track this particle
this._activeParticles.add(animationGroup);
// Get the total length of the path
const pathLength = pathElement.getTotalLength();
return new Promise((resolve) => {
let startTime = null;
const duration = this.particleAnimationDuration;
const animate = (timestamp) => {
if (!startTime) startTime = timestamp;
const progress = (timestamp - startTime) / duration;
if (progress <= 1) {
// Get point at current position along the path
const point = pathElement.getPointAtLength(progress * pathLength);
// Update particle position
particle.setAttribute("cx", point.x);
particle.setAttribute("cy", point.y);
requestAnimationFrame(animate);
} else {
// Animation complete
this._activeParticles.delete(animationGroup);
animationGroup.remove();
resolve();
}
};
requestAnimationFrame(animate);
});
}
// Add method to animate multiple particles
async animateDataFlowBurst(sourceNodeId, targetNodeId, sourcePortName, targetPortName, count = 3, delay = 200) {
const animations = [];
for (let i = 0; i < count; i++) {
animations.push(
new Promise(resolve => {
setTimeout(() => {
this.animateDataFlow(sourceNodeId, targetNodeId, sourcePortName, targetPortName)
.then(resolve);
}, i * delay);
})
);
}
return Promise.all(animations);
}
// Method to get a unique connection identifier
_getConnectionKey(sourceNodeId, targetNodeId, sourcePortName, targetPortName) {
return `${sourceNodeId}-${sourcePortName}-${targetNodeId}-${targetPortName}`;
}
async queueParticle(sourceNodeId, targetNodeId, sourcePortName, targetPortName) {
const connectionKey = this._getConnectionKey(sourceNodeId, targetNodeId, sourcePortName, targetPortName);
// Create queue for this connection if it doesn't exist
if (!this._particleQueue.has(connectionKey)) {
this._particleQueue.set(connectionKey, []);
}
const queue = this._particleQueue.get(connectionKey);
if (queue.length >= this.maxQueueLength) {
// Ignore new particles when queue is full
return Promise.resolve();
}
// Add to queue and process
return new Promise(resolve => {
queue.push(resolve);
this._processParticleQueue(connectionKey, sourceNodeId, targetNodeId, sourcePortName, targetPortName);
});
}
async _processParticleQueue(connectionKey, sourceNodeId, targetNodeId, sourcePortName, targetPortName) {
const queue = this._particleQueue.get(connectionKey);
if (!queue || queue.length === 0) return;
const now = Date.now();
const lastTime = this._particleTimers.get(connectionKey) || 0;
const timeSinceLastParticle = now - lastTime;
if (timeSinceLastParticle >= this.minParticleDelay) {
// Process next particle
const resolve = queue.shift();
this._particleTimers.set(connectionKey, now);
const result = await this.animateDataFlow(sourceNodeId, targetNodeId, sourcePortName, targetPortName);
resolve(result);
// Process next in queue if any
if (queue.length > 0) {
setTimeout(() => {
this._processParticleQueue(connectionKey, sourceNodeId, targetNodeId, sourcePortName, targetPortName);
}, this.minParticleDelay);
}
} else {
// Wait for minimum delay
setTimeout(() => {
this._processParticleQueue(connectionKey, sourceNodeId, targetNodeId, sourcePortName, targetPortName);
}, this.minParticleDelay - timeSinceLastParticle);
}
}
};
}